![]() ![]() This is just the first step, and we plan to further develop this feature in the future. Parkour across a multiverse of possibilities with a new section in the main menu – Community Maps! PC players can delve into a treasure trove of custom maps crafted by fellow Pilgrims using our Developer Tools. The ability to disable “jump magnets” for more authentic gameplay.Īs a cherry-on-top, we’re introducing the ability to slide down billboards with a knife, giving you more immersive gameplay. Physical Parkour: Enable this setting for a grounded, physical, and intense journey. ![]() Assisted Parkour: Perfect for beginners, maintaining the original Dying Light 2 experience.To change between those, head to the Game sub-menu in Options. On top of those changes, we are introducing improved parkour actions and animations, and two main options that you can pick. We’ve refined gameplay mechanics for the following skills, enhancing their overall feeling: Slide Jump, Bash, Crown Runner, Sleek Runner.Car safety landing animation duration shortened, and VFX feedback improved.Head-bob animation is adjustable in the settings, allowing players to increase camera movement while running.The active landing skill can be performed while paragliding – safety landings!.Elevator and landing bags animations are sped-up.Improved jumping, active landing, and balancing animations.Enjoy smoother wall running with improved starting animations.Bid farewell to ghost walking wall run and roll animations halt when reaching the end of a surface.Accelerate down ziplines and during pipe slides for a thrilling descent.Tweaked afterboost mechanics now allow for its use after a number of parkour moves, with improved responsiveness and a balanced duration and cooldown.Regain air control in mid-flight, allowing for reactive maneuvers.Keep your momentum while performing a series of parkour moves.Personalize your sprinting experience with the option to switch between auto and manual mode, giving you complete control over how you sprint in the game.Several animations have been improved to reduce floatiness.In response, we have introduced a new set of parkour settings called ‘Physical’ specifically designed to cater to seasoned veterans of Dying Light 1 and new Pilgrims who want to experience the real deal when traversing The City. ![]() However, we cannot ignore the voices of real traceurs like you, who desire fewer assists, more physicality, better control, and less hand-holding. With the initial release of Dying Light 2, we managed to make the complex mechanics of parkour accessible to all players.
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